⚙️ Global Settings (Settings)¶
The Settings node configures the menu's global behaviour, including how it can be closed and what happens after a button action is executed.
Configuration Overview¶
| Option | Type | Default | Description |
|---|---|---|---|
can_escape |
Boolean |
true |
Whether players can close the menu using the ESC key |
after_action |
String |
CLOSE |
Client-side behaviour after a button action is executed |
need_placeholder |
List<String> |
null |
List of PlaceholderAPI expansions required by the menu |
can_escape¶
Description¶
Controls how the menu can be closed, determining whether players can press ESC to close it.
Values¶
| Value | Description |
|---|---|
true (default) |
Players can close the menu with ESC; the corresponding button's actions will be executed on close |
false |
Players must click a specific button to close the menu; ESC is disabled |
Configuration Example¶
Use Cases¶
Recommended: true (default)
- Regular menus where players should be able to exit freely
- Scenarios requiring flexible closing behaviour
Recommended: false
- Important confirmation menus (e.g., confirm deletion, confirm payment)
- Admin operation menus
- Scenarios where a player must choose an option
Default Action When Closing via ESC¶
When can_escape: true, pressing ESC executes the actions of the corresponding button:
| Menu Type | Button Executed |
|---|---|
notice |
confirm / button1 button |
confirmation |
deny button |
multi |
exit button |
Example configuration:
Settings:
can_escape: true
Bottom:
type: 'confirmation'
confirm:
text: '&a[ Confirm ]'
actions:
- 'tell: &aYou chose to confirm'
deny:
text: '&c[ Cancel ]'
actions:
- 'tell: &cYou chose to cancel' # This runs when ESC is pressed
after_action¶
Description¶
Defines the client-side behaviour while waiting for the server to respond after a player clicks a button.
Background: Why Is This Parameter Needed?¶
There is some latency in the network communication between the server and client: - Normal conditions: Latency is only a few dozen milliseconds - Poor network / high server load: Latency can reach 1 second or more
During this period, if the player performs operations in the game world (such as moving items or dropping items), it may cause the subsequent menu logic to become inconsistent with the actual state, leading to unexpected behaviour.
The after_action parameter declares a specific operation to be performed locally on the client, preventing the player from making invalid operations during the server response period and ensuring the integrity of the menu logic.
Values¶
| Value | Client Behaviour | Use Case |
|---|---|---|
CLOSE (default) |
Immediately closes the menu | Menus with no sub-menus or no follow-up behaviour to handle |
NONE |
No local action taken | Most scenarios where all actions are controlled by the server |
WAIT_FOR_RESPONSE |
Displays an overlay screen while waiting for the server | Menus with sub-menus or involving critical operations |
Configuration Example¶
Settings:
after_action: CLOSE # Default value
# after_action: NONE
# after_action: WAIT_FOR_RESPONSE
Detailed Description¶
1. CLOSE (Default)¶
After clicking a button, the client immediately closes the menu.
Advantages:
- Simple and straightforward
- Smooth user experience
Disadvantages:
- Cannot prevent invalid operations during network latency
Use Cases:
- Simple menus without sub-menus
- Scenarios with no follow-up behaviour to handle
Example:
Settings:
after_action: CLOSE
Bottom:
type: 'notice'
confirm:
text: '&a[ Close ]'
actions:
- 'close'
2. NONE¶
After clicking a button, the client takes no local action; all logic is controlled by the server.
Advantages:
- Maximum flexibility
- Server has complete control over menu behaviour
- Recommended for most scenarios
Disadvantages:
- Requires explicitly adding a
closeaction in the action list
Use Cases:
- Most menus (recommended as default)
- Scenarios requiring complete server control over behaviour
- Scenarios where menu closure depends on conditions
Example:
Settings:
after_action: NONE
Bottom:
type: 'confirmation'
confirm:
text: '&a[ Confirm ]'
actions:
- condition: '%player_balance% >= 1000'
allow:
- 'console: eco take %player_name% 1000'
- 'tell: &aPayment successful!'
- 'close' # Manually close the menu
deny:
- 'tell: &cInsufficient balance!'
# Do not close the menu; let the player choose again
deny:
text: '&c[ Cancel ]'
actions:
- 'close'
3. WAIT_FOR_RESPONSE¶
After clicking a button, the client displays an overlay screen and waits for the server to respond before continuing.
Advantages:
- Completely prevents invalid operations during network latency
- Suitable for critical operations
- Stable user experience
Disadvantages:
- Must ensure the menu is closed (otherwise the overlay screen will remain)
- Adds one extra waiting step
Use Cases:
- Menus with sub-menus (a new menu will open automatically)
- Critical operations (trades, permission changes)
- Servers with unstable networks or low TPS
警告
Important:
When using WAIT_FOR_RESPONSE, if a button does not open a sub-menu, you must include a close action in the action list. Otherwise the client will remain on the overlay screen and the player will be unable to interact.
Example (with sub-menu):
Settings:
after_action: WAIT_FOR_RESPONSE
Bottom:
type: 'multi'
buttons:
open_sub_menu:
text: '&a[ Open Sub-Menu ]'
actions:
- 'open: shop/weapons' # Opens a sub-menu, which automatically removes the overlay
exit:
text: '&c[ Exit ]'
actions:
- 'close'
Example (no sub-menu — must close manually):
Settings:
after_action: WAIT_FOR_RESPONSE
Bottom:
type: 'confirmation'
confirm:
text: '&a[ Confirm Payment ]'
actions:
- 'console: eco take %player_name% 1000'
- 'tell: &aPayment successful!'
- 'close' # Required: close the menu and remove the overlay
deny:
text: '&c[ Cancel ]'
actions:
- 'close' # Required: close the menu and remove the overlay
need_placeholder¶
Description¶
Configures the list of PlaceholderAPI expansions required by the menu. Before opening the menu, the plugin checks whether the required expansions are loaded. If an expansion is not loaded:
- Admin players (with
kamenu.adminpermission): A detailed prompt is shown, including the list of missing expansions and a clickable download button - Regular players: A simplified prompt is shown
This feature ensures that placeholder variables in the menu work correctly, preventing display errors caused by missing expansions.
Configuration Format¶
Settings:
need_placeholder:
- 'player' # Player expansion
- 'server' # Server expansion
- 'vault' # Vault expansion
Values¶
need_placeholder is a list of strings, where each element represents the identifier of a PlaceholderAPI expansion.
Configuration Examples¶
Basic example:
Title: '&8» &6&lPlayer Info &8«'
Settings:
need_placeholder:
- 'player'
- 'vault'
Body:
message:
type: 'message'
text: |
&aPlayer name: %player_name%
&aPlayer balance: %vault_eco_balance%
&aOnline time: %player_time_played%
Bottom:
type: 'notice'
confirm:
text: '&a[ OK ]'
actions:
- 'close'
Admin Prompt¶
When an admin (with kamenu.admin permission) tries to open a menu with missing dependencies, they will see a message similar to:
Each expansion name (e.g., [player]) is clickable:
- Click expansion: Automatically runs /papi ecloud download <expansion-name>
- Hover: Shows the exact download command that will be executed
Regular Player Prompt¶
Regular players see a simplified message:
(Can be customised in the language file)
信息
How to find expansion identifiers:
1. Use /papi list to view all installed expansions
2. Visit PlaceholderAPI Expansion to search for expansions
3. Check the expansion's official documentation or source code
Complete Examples¶
Example 1: Regular Shop Menu (Recommended Configuration)¶
Title: '&8» &6&lServer Shop &8«'
Settings:
can_escape: true # Allow ESC to exit
after_action: NONE # Controlled by server
pause: false
Bottom:
type: 'multi'
buttons:
buy:
text: '&a[ Buy ]'
actions:
- 'console: give %player_name% diamond 1'
- 'console: eco take %player_name% 100'
- 'tell: &aPurchase successful!'
- 'close'
exit:
text: '&c[ Exit ]'
actions:
- 'tell: &cGoodbye!'
- 'close'
Example 2: Important Confirmation Menu¶
Title: '&8» &c&lConfirm Deletion &8«'
Settings:
can_escape: false # Disable ESC
after_action: WAIT_FOR_RESPONSE # Prevent latency issues
pause: false
Bottom:
type: 'confirmation'
confirm:
text: '&c[ Confirm Delete ]'
actions:
- condition: '%player_name% == target_player'
allow:
- 'tell: &aTarget item deleted'
- 'close' # Required: close the menu
deny:
- 'tell: &cYou are not the item owner!'
- 'close'
deny:
text: '&a[ Cancel ]'
actions:
- 'tell: &aDeletion cancelled'
- 'close' # Required: close the menu
Example 3: Admin Operation Menu¶
Title: '&8» &4&lAdmin Tools &8«'
Settings:
can_escape: false # Disable ESC
after_action: NONE # Controlled by server
pause: false
Bottom:
type: 'multi'
buttons:
ban:
text: '&c[ Ban Player ]'
actions:
- 'open: admin/ban_player'
kick:
text: '&e[ Kick Player ]'
actions:
- 'open: admin/kick_player'
exit:
text: '&7[ Back ]'
actions:
- 'open: main_menu'
Example 4: Simple Notice Menu¶
Title: '&8» &a&lNotice &8«'
Settings:
can_escape: true # Allow ESC
after_action: CLOSE # Close directly
pause: false
Body:
message:
type: 'message'
text: |
&aWelcome to our server!
&7Please follow the server rules and help maintain a great gaming environment.
Bottom:
type: 'notice'
confirm:
text: '&a[ OK ]'
actions:
- 'tell: &aNotice acknowledged'
Best Practices¶
1. Recommended Default Configuration¶
For most menus, the following configuration is recommended:
2. Critical Operations Configuration¶
For menus involving critical operations (deletion, payment, permission changes, etc.):
Important: When using WAIT_FOR_RESPONSE, ensure that all button action lists include a close action (unless a sub-menu is opened).
3. Conditional Close Configuration¶
When the decision to close the menu depends on a condition:
Settings:
can_escape: true
after_action: NONE
Bottom:
type: 'confirmation'
confirm:
text: '&a[ Confirm ]'
actions:
- condition: 'checkCondition'
allow:
- 'tell: &aOperation successful'
- 'close'
deny:
- 'tell: &cOperation failed, please try again'
# Do not close the menu
4. Network Considerations¶
Servers with good network conditions:
- Use
after_action: NONEfor most scenarios - Simple menus can use
after_action: CLOSE
Servers with unstable networks or low TPS:
- Use
after_action: WAIT_FOR_RESPONSEfor critical operations - Ensure menu closure is handled correctly
Notes¶
- Choosing after_action
- Use
NONEby default for maximum flexibility - Use
WAIT_FOR_RESPONSEfor critical operations to ensure data consistency -
WAIT_FOR_RESPONSEmust be used alongside acloseaction (unless a sub-menu is opened) -
Using can_escape
- Keep
truefor regular menus to provide a better user experience -
Set to
falsefor important confirmation menus to force a choice -
pause parameter
- Only effective in single-player mode; can be ignored for multiplayer servers
-
Defaults to
false -
Backward compatibility
- Old configuration files without a
Settingsnode use default values - It is recommended that all new configuration files include a
Settingsnode
Related Documentation¶
- 🔘 Bottom Buttons (Bottom) — Learn about button action configuration
- 🤖 Actions (Actions) — Learn about all available action types
- ⚙️ Events (Events) — Learn about the events system
- 📊 PlaceholderAPI — Learn about PlaceholderAPI integration