Global Settings (Settings)
The Settings node configures the menu's global behaviour, including how it can be closed and what happens after a button action is executed.
Configuration Overview#
| Option | Type | Default | Description |
|---|---|---|---|
can_escape |
Boolean |
true |
Whether players can close the menu using the ESC key |
after_action |
String |
CLOSE |
Client-side behaviour after a button action is executed |
lifetime |
Long |
300 |
Maximum time the menu may remain open, in seconds |
need_placeholder |
List<String> |
null |
List of PlaceholderAPI expansions required by the menu |
min_click_delay |
Long |
0 |
Container menus only; minimum interval between valid button clicks in the same session, in milliseconds |
pass_arguments |
Section |
Disabled | Menu argument-passing settings supported by Dialog and Container menus |
pass_arguments - Menu Arguments#
pass_arguments creates an isolated argument context for the target menu. Arguments are not written to meta, the database, or shared YAML, so asynchronous actions cannot overwrite temporary shared values or observe stale data.
KaMenu uses the existing plural configuration node
Settings; the full path isSettings.pass_arguments.
Configuration Format#
Settings:
pass_arguments:
enable: true
default:
- 'Default value'
- '%player_name%'
- '{meta:test}'
- '{js:[hello]}'
must: 2
Resolution Rules#
enable: falseor an omitted section disables the target menu argument contextdefaultis an index-ordered list of fallback arguments- Explicit arguments take priority
- When explicit arguments are fewer than the default list, missing indexes use the corresponding default values
- Defaults are resolved before the target menu opens and support PlaceholderAPI, KaMenu built-in variables, MetaData, and JavaScript
mustis the minimum number of arguments after defaults have been applied; opening is rejected when the count is lower- An omitted or
0mustvalue imposes no minimum - Extra explicit arguments are preserved
Passing Arguments from Actions#
open and force-open accept arguments after the menu ID. Arguments may be separated by whitespace or English commas. Wrap an argument containing spaces in single quotes, double quotes, or backticks:
Buttons:
profile:
display:
material: PLAYER_HEAD
name: '&aOpen profile'
actions:
left:
- 'open: profile/detail {meta:target} vip'
search:
display:
material: PAPER
name: '&aOpen search'
actions:
left:
- 'open: search/result,`Diamond Sword`'
Inside the target menu, use {arg:0}, {arg:1}, and so on. {args} returns all arguments joined by spaces, and {arg_count} returns the argument count. These values can be used in titles, Body, button items, conditions, Events, and actions:
Title: '&8Search: {arg:0}'
Body:
info:
type: 'message'
text: 'Player: {arg:0}, mode: {arg:1}'
Events:
Open:
- 'tell: &7Opening the menu for {arg:0}'
Buttons:
confirm:
display:
material: EMERALD
name: '&aConfirm {arg:0}'
actions:
left:
- 'tell: &aArgument count: {arg_count}'
- 'close'
reset and Menu Switching#
reset preserves the already resolved arguments of the current menu and re-renders it. open and force-open switch to a new menu, which resolves arguments again using that menu's own default and must settings.
Settings for Container Menus#
Chest, hopper, dispenser, dropper, furnace, blast furnace, smoker, and anvil menus currently support these Settings entries:
Settings:
need_placeholder:
- 'player'
- 'vault'
min_click_delay: 200
need_placeholder#
need_placeholder is the PlaceholderAPI prerequisite check shared by Container and Dialog menus. Each entry is a PlaceholderAPI expansion identifier, for example:
%player_name%uses theplayerexpansion%vault_eco_balance%uses thevaultexpansion
When the menu opens, KaMenu checks that PlaceholderAPI is enabled and that each listed expansion is registered. A failed check prevents rendering, avoiding incomplete displays or incorrect action conditions. Administrators receive a clickable prompt for missing expansions; regular players receive a dependency-missing message.
This setting does not scan every %...% variable in the menu automatically. Add the relevant expansion identifiers when a menu uses PlaceholderAPI variables. Menus that do not use PAPI expansions do not need need_placeholder.
min_click_delay#
min_click_delay limits the frequency of valid button clicks by the same player during the current Container menu session. The unit is milliseconds, matching TrMenu's Options.Min-Click-Delay:
Settings:
min_click_delay: 200
0or omitted: no click limit; this is the default200: at least 200 milliseconds must pass between valid button clicks- It applies only after the button is visible and resolves to at least one action
- Empty slots, hidden buttons, and buttons without actions do not consume the cooldown
- The timestamp belongs to the current menu session and resets after reopening,
reset, or switching menus - A blocked click runs no button action and does not change items or refresh the menu
For shops, reward claims, economy deductions, and point deductions, 150 to 300 milliseconds is a practical starting range. Menus that require rapid repeated interaction can keep the default 0.
Container menus do not use the Dialog-only can_escape, after_action, or lifetime settings. Configure Container closing, action transitions, and lifecycle behaviour through button actions and Events.Open / Events.Close.
can_escape#
Description#
Controls how the menu can be closed, determining whether players can press ESC to close it.
Values#
| Value | Description |
|---|---|
true (default) |
Players can close the menu with ESC, triggering the corresponding bottom button actions |
false |
Players must click a specific button to close the menu; ESC is disabled |
Configuration Example#
Settings:
can_escape: false # Force players to click a button to close the menu
Use Cases#
Recommended: true (default)
- Regular menus where players should be able to exit freely
- Scenarios requiring flexible closing behaviour
Recommended: false
- Important confirmation menus (e.g., confirm deletion, confirm payment)
- Admin operation menus
- Scenarios where a player must choose an option
- Menus using
Events.Taskswhere close actions and task cancellation timing must be controlled explicitly
Button Actions Triggered by ESC#
When can_escape: true, pressing ESC triggers bottom button actions according to the button layout:
| Menu Type | Action triggered by ESC |
|---|---|
notice |
The only button's actions |
confirmation |
The deny (cancel) button's actions |
multi |
The exit button's actions, when an exit button is configured |
If a menu depends on close events or periodic task lifecycle, the button triggered by ESC is already the close path, so you usually do not need to add close there. Use close or force-close only when you want to close the menu manually from other branches.
Example configuration:
Settings:
can_escape: true
Bottom:
type: 'confirmation'
confirm:
text: '&a[ Confirm ]'
actions:
- 'tell: &aYou chose to confirm'
deny:
text: '&c[ Cancel ]'
actions:
- 'tell: &cYou chose to cancel'
- 'close'
lifetime#
lifetime - Menu lifetime limit#
lifetime is measured in seconds and defaults to 300 (5 minutes). It controls both the Paper callback lifetime and KaMenu's server-side menu timeout.
Spigot v1.7.0 also supports active close through lifetime, including Tasks, pagination, and Events.Close cleanup. An earlier close caused by client-only url: or copy: actions cannot notify the server immediately, but lifetime still provides fallback cleanup.
When the limit is reached, KaMenu:
- Verifies that the player is still in the original menu session, so an old timeout cannot close a newer menu;
- Actively closes the Dialog;
- Stops the menu's
Events.Tasks; - Clears repeat pagination state;
- Runs
Events.Closefor timeout cleanup.
The timeout is a hard limit, so return inside Events.Close cannot prevent the Dialog from closing. Values less than or equal to 0 are invalid and fall back to 300 seconds.
Settings:
lifetime: 300
All server callbacks remain single-use. Resetting or opening another menu creates new callbacks and restarts lifetime. The lifetime limit can close menus or waiting overlays that remain open for too long, but it does not replace proper close or refresh actions.
after_action#
Description#
Defines the client-side behaviour while waiting for the server to respond after a player clicks a button.
Background: Why Is This Parameter Needed?#
There is some latency in the network communication between the server and client:
- Normal conditions: Latency is only a few dozen milliseconds
- Poor network / high server load: Latency can reach 1 second or more
During this period, if the player performs operations in the game world (such as moving items or dropping items), it may cause the subsequent menu logic to become inconsistent with the actual state, leading to unexpected behaviour.
The after_action parameter declares a specific operation to be performed locally on the client, preventing the player from making invalid operations during the server response period and ensuring the integrity of the menu logic.
Values#
| Value | Client Behaviour | Use Case |
|---|---|---|
CLOSE (default) |
Immediately closes the menu | Menus with no sub-menus or no follow-up behaviour to handle |
NONE |
No local action taken | Menus where the server explicitly closes, refreshes, or opens another menu |
WAIT_FOR_RESPONSE |
Displays an overlay screen while waiting for the server | Menus where the server explicitly closes, refreshes, or opens another menu after processing |
Configuration Example#
Settings:
after_action: CLOSE # Default value
# after_action: NONE
# after_action: WAIT_FOR_RESPONSE
Detailed Description#
1. CLOSE (Default)#
After clicking a button, the client immediately closes the menu.
Advantages:
- Simple and straightforward
- Smooth user experience
Disadvantages:
- Cannot prevent invalid operations during network latency
Use Cases:
- Simple menus without sub-menus
- Scenarios with no follow-up behaviour to handle
Example:
Settings:
after_action: CLOSE
Bottom:
type: 'notice'
confirm:
text: '&a[ Close ]'
actions:
- 'close'
2. NONE#
After clicking a button, the client takes no local action; all logic is controlled by the server.
Advantages:
- Maximum flexibility
- Server has complete control over menu behaviour
- Useful when closure, refresh, or navigation depends on server-side conditions
Disadvantages:
- Requires every button action path to explicitly close, refresh, or open a menu
Use Cases:
- Scenarios requiring complete server control over behaviour
- Scenarios where menu closure depends on conditions
- Scenarios where a click refreshes the current menu or opens another menu
Example:
Settings:
after_action: NONE
Bottom:
type: 'confirmation'
confirm:
text: '&a[ Confirm ]'
actions:
- condition: '%player_balance% >= 1000'
allow:
- 'console: eco take %player_name% 1000'
- 'tell: &aPayment successful!'
- 'close' # Manually close the menu
deny:
- 'tell: &cInsufficient balance!'
- 'reset' # Re-render the menu to avoid leaving an old dialog with no callback
deny:
text: '&c[ Cancel ]'
actions:
- 'close'
3. WAIT_FOR_RESPONSE#
After clicking a button, the client displays an overlay screen and waits for the server to respond before continuing.
Advantages:
- Completely prevents invalid operations during network latency
- Suitable for critical operations
- Stable user experience
Disadvantages:
- Must ensure every button action path eventually closes, refreshes, or opens a menu; otherwise the overlay can remain
- Adds one extra waiting step
Use Cases:
- Menus with sub-menus (a new menu will open automatically)
- Critical operations (trades, permission changes)
- Servers with unstable networks or low TPS
- Actions that must wait for server-side validation, refresh, or navigation
Example (with sub-menu):
Settings:
after_action: WAIT_FOR_RESPONSE
Bottom:
type: 'multi'
buttons:
open_sub_menu:
text: '&a[ Open Sub-Menu ]'
actions:
- 'open: shop/weapons' # Opens a sub-menu, which automatically removes the overlay
exit:
text: '&c[ Exit ]'
actions:
- 'close'
Example (no sub-menu — must explicitly finish):
Settings:
after_action: WAIT_FOR_RESPONSE
Bottom:
type: 'confirmation'
confirm:
text: '&a[ Confirm Payment ]'
actions:
- 'console: eco take %player_name% 1000'
- 'tell: &aPayment successful!'
- 'close' # Required: close the menu and remove the overlay
deny:
text: '&c[ Cancel ]'
actions:
- 'close' # Required: close the menu and remove the overlay
Example (validation fails but the menu should stay interactive):
Settings:
after_action: WAIT_FOR_RESPONSE
Bottom:
type: 'confirmation'
confirm:
text: '&a[ Confirm ]'
actions:
- condition: 'isPosInt.$(amount)'
allow:
- 'tell: &aInput accepted'
- 'close'
deny:
- 'toast: type=task;msg=Invalid;icon=barrier'
- 'reset' # Required: re-render the menu, clear the wait state, and rebuild callbacks
need_placeholder#
Description#
Configures the list of PlaceholderAPI expansions required by the menu. Before opening the menu, the plugin checks whether the required expansions are loaded. If an expansion is not loaded:
- Admin players (with
kamenu.adminpermission): A detailed prompt is shown, including the list of missing expansions and a clickable download button - Regular players: A simplified prompt is shown
This feature ensures that placeholder variables in the menu work correctly, preventing display errors caused by missing expansions.
Configuration Format#
Settings:
need_placeholder:
- 'player' # Player expansion
- 'server' # Server expansion
- 'vault' # Vault expansion
Values#
need_placeholder is a list of strings, where each element represents the identifier of a PlaceholderAPI expansion.
Configuration Examples#
Basic example:
Title: '&8» &6&lPlayer Info &8«'
Settings:
need_placeholder:
- 'player'
- 'vault'
Body:
message:
type: 'message'
text: |
&aPlayer name: %player_name%
&aPlayer balance: %vault_eco_balance%
&aOnline time: %player_time_played%
Bottom:
type: 'notice'
confirm:
text: '&a[ OK ]'
actions:
- 'close'
Admin Prompt#
When an admin (with kamenu.admin permission) tries to open a menu with missing dependencies, they will see a message similar to:
§cThis menu requires the following PlaceholderAPI expansions: §e[player], §e[server]
Each expansion name (e.g., [player]) is clickable:
- Click expansion: Automatically runs
/papi ecloud download <expansion-name> - Hover: Shows the exact download command that will be executed
Regular Player Prompt#
Regular players see a simplified message:
§cThis menu is missing required dependencies. Please contact an administrator.
(Can be customised in the language file)
Complete Examples#
Example 1: Regular Shop Menu (Recommended Configuration)#
Title: '&8» &6&lServer Shop &8«'
Settings:
can_escape: true # Allow ESC to exit
after_action: NONE # Controlled by server
pause: false
Bottom:
type: 'multi'
buttons:
buy:
text: '&a[ Buy ]'
actions:
- 'console: give %player_name% diamond 1'
- 'console: eco take %player_name% 100'
- 'tell: &aPurchase successful!'
- 'close'
exit:
text: '&c[ Exit ]'
actions:
- 'tell: &cGoodbye!'
- 'close'
Example 2: Important Confirmation Menu#
Title: '&8» &c&lConfirm Deletion &8«'
Settings:
can_escape: false # Disable ESC
after_action: WAIT_FOR_RESPONSE # Prevent latency issues
pause: false
Bottom:
type: 'confirmation'
confirm:
text: '&c[ Confirm Delete ]'
actions:
- condition: '%player_name% == target_player'
allow:
- 'tell: &aTarget item deleted'
- 'close' # Required: close the menu
deny:
- 'tell: &cYou are not the item owner!'
- 'close'
deny:
text: '&a[ Cancel ]'
actions:
- 'tell: &aDeletion cancelled'
- 'close' # Required: close the menu
Example 3: Admin Operation Menu#
Title: '&8» &4&lAdmin Tools &8«'
Settings:
can_escape: false # Disable ESC
after_action: NONE # Controlled by server
pause: false
Bottom:
type: 'multi'
buttons:
ban:
text: '&c[ Ban Player ]'
actions:
- 'open: admin/ban_player'
kick:
text: '&e[ Kick Player ]'
actions:
- 'open: admin/kick_player'
exit:
text: '&7[ Back ]'
actions:
- 'open: main_menu'
Example 4: Simple Notice Menu#
Title: '&8» &a&lNotice &8«'
Settings:
can_escape: true # Allow ESC
after_action: CLOSE # Close directly
pause: false
Body:
message:
type: 'message'
text: |
&aWelcome to our server!
&7Please follow the server rules and help maintain a great gaming environment.
Bottom:
type: 'notice'
confirm:
text: '&a[ OK ]'
actions:
- 'tell: &aNotice acknowledged'
Best Practices#
1. Recommended Default Configuration#
For most menus, the following configuration is recommended:
Settings:
can_escape: true
after_action: NONE
When using this configuration, every button action path must explicitly close, reset, or open another menu.
2. Critical Operations Configuration#
For menus involving critical operations (deletion, payment, permission changes, etc.):
Settings:
can_escape: false
after_action: WAIT_FOR_RESPONSE
Important: When using WAIT_FOR_RESPONSE, ensure that every button action path eventually closes, resets, or opens another menu.
3. Conditional Close Configuration#
When the decision to close the menu depends on a condition:
Settings:
can_escape: true
after_action: NONE
Bottom:
type: 'confirmation'
confirm:
text: '&a[ Confirm ]'
actions:
- condition: 'checkCondition'
allow:
- 'tell: &aOperation successful'
- 'close'
deny:
- 'tell: &cOperation failed, please try again'
- 'reset' # Re-render when keeping the menu interactive
4. Network Considerations#
Servers with good network conditions:
- Use
after_action: NONEfor most scenarios - Simple menus can use
after_action: CLOSE - With
after_action: NONE, every button path must eventuallyclose,reset, or open another menu to avoid leaving a cached dialog with no callback
Servers with unstable networks or low TPS:
- Use
after_action: WAIT_FOR_RESPONSEfor critical operations - Ensure every button path eventually
closes,resets, or opens another menu
Notes#
Choosing after_action
- Use
NONEby default for maximum flexibility - Use
WAIT_FOR_RESPONSEfor critical operations to ensure data consistency NONEdoes not close automatically, and button callbacks are one-shot; every branch must explicitlyclose,reset, oropenWAIT_FOR_RESPONSEmust also explicitly finish or rebuild interaction; every branch mustclose,reset, oropen
- Use
Using can_escape
- Keep
truefor regular menus to provide a better user experience - Set to
falsefor important confirmation menus to force a choice - When using
Events.Tasksor relying onEvents.Close, let the ESC-mapped button own the close path; useclose/force-closeonly for manual closure in other branches
- Keep
pause parameter
- Only effective in single-player mode; can be ignored for multiplayer servers
- Defaults to
false
Backward compatibility
- Old configuration files without a
Settingsnode use default values - It is recommended that all new configuration files include a
Settingsnode
- Old configuration files without a
Related Documentation#
- Bottom Buttons (Bottom) — Learn about button action configuration
- Actions (Actions) — Learn about all available action types
- Events (Events) — Learn about the events system
- PlaceholderAPI — Learn about PlaceholderAPI integration