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Authentication Modes

Docs version: v1.5.2

KaLogin supports two authentication modes.

AuthMe mode#

Use this mode if your server already uses AuthMe.

use-AuthMe: true

In this mode:

Item Managed by
Account password and login state AuthMe
Login, registration, and password change screens KaLogin
Email, terms, and auto login settings KaLogin

Note: In AuthMe mode, same IP auto login is handled by AuthMe sessions. The "same IP auto login" checkbox in the KaLogin screen does not affect AuthMe login. KaLogin login/registration timeouts also do not apply in AuthMe mode; AuthMe controls timeouts.

Make sure AuthMe is installed and enabled. If AuthMe is not available, KaLogin falls back to its built in mode.

KaLogin built in mode#

Use this mode if you do not use AuthMe.

use-AuthMe: false

In this mode:

Item Description
Accounts Managed by KaLogin
Passwords Stored with secure hashes
Storage SQLite or MySQL

Which mode should I choose#

In either authentication mode, KaLogin's authentication protection neither changes a player's game mode temporarily nor restores an earlier game mode after authentication. On a standalone server or without a world manager, the current mode set by the server or other plugins is retained. With a world manager such as Multiverse-Core, its destination-world rules determine the mode after a cross-world teleport. No HuskSync or other synchronization plugin is required for this behavior.

Need Recommended mode
You already have AuthMe account data AuthMe mode
You are starting a new server KaLogin built in mode
You need compatibility with AuthMe related plugins AuthMe mode
You want fewer plugin dependencies KaLogin built in mode